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				<title>Xta Meem posted an update: Silksong Act 1 Guide: My 2026 Optimized Route to The Last [&#133;]</title>
				<link>https://entangleme.net/activity/p/799/</link>
				<pubDate>Sat, 10 Oct 2026 23:55:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong Act 1 Guide: My 2026 Optimized Route to The Last Judge<br />
I&#8217;ve been playing Hollow Knight: Silksong since it dropped, and let me tell you, Act 1 is no walk in the park. It&#8217;s 2026 now, and while the game has been out for a hot minute, newcomers are still getting tangled up in Pharloom&#8217;s web. I&#8217;ve run this route a dozen times, so I&#8217;m gonna break down the most efficient path to collect every map, unlock every Bellway, grab all mandatory abilities, and beat every required boss. No fluff, just the good stuff. Buckle up, because we&#8217;re going from Moss Grotto to The Last Judge in one smooth ride.</p>
<p>Part 1: Moss Grotto to The Marrow<br />
You start off getting tossed off a bridge—classic Hornet luck. After landing in Moss Grotto, just follow the linear path until you hit a Bench. Rest up, then head left to face the Moss Mother. She&#8217;s not too tough, but if you&#8217;re still getting used to Hornet&#8217;s moveset compared to the Knight, she might catch you off guard. I got wrecked a couple times, not gonna lie. Once she&#8217;s down, continue left, jump into the next room to meet the Chapel Maiden, then head right into Bone Bottom.<br />
In Bone Bottom, find the building with three chevrons—that&#8217;s a Bellway. You can&#8217;t fast travel yet, but discovering it saves you a headache later. Continue right into The Marrow, meet Sherma, jump around the Bone Gate, beat a quick gauntlet, and drop down to open a shortcut. Keep going right, take the ceiling exit in the big room, and eventually you&#8217;ll run into Shakra, the cartographer. Buy the Mosslands and Marrow maps, plus the Quill and Compass. Trust me, you want these. </p>
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				<title>Xta Meem posted an update: Sequels That Took Forever and Somehow Nailed It
Hi, my name [&#133;]</title>
				<link>https://entangleme.net/activity/p/798/</link>
				<pubDate>Sat, 10 Oct 2026 07:07:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>Sequels That Took Forever and Somehow Nailed It<br />
Hi, my name is a person who has watched too many teaser trailers, and I have a problem: I believe release dates are suggestions. Sometimes games get announced way too early. A flashy logo appears at Nintendo Direct, The Game Awards, Gamescom, or the late, great E3, and suddenly I am emotionally invested in a project that will not be playable until my hairline has its own opinion. Marvel&#8217;s Wolverine? Teased. Kingdom Hearts 4? Teased. The next Mass Effect? Teased, presumably, while we all stare at a nebula and pretend that counts as news. Who among us has not rewatched a 2021 trailer in 2026 and whispered, any day now, buddy? </p>
<p>But here is the thing: when a long-awaited sequel finally arrives and it is actually good, the wait can feel like a weird badge of honor. In 2026, we have plenty of evidence that patience sometimes pays off, and also plenty of evidence that I should maybe touch grass between announcements. Let us look at the sequels that made the suffering worth it.<br />
Hollow Knight: Silksong: Six Years, One Very Fast Bug</p>
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				<title>Xta Meem posted an update: Silksong&#039;s Steel Soul Mode: The Konami Code That Unlocks [&#133;]</title>
				<link>https://entangleme.net/activity/p/797/</link>
				<pubDate>Sat, 10 Oct 2026 05:09:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong&#8217;s Steel Soul Mode: The Konami Code That Unlocks Pure Suffering<br />
Let me be honest with you: I am not a masochist. At least, that is what I tell myself until I see a permadeath mode in a game I love. Then suddenly I am entering ancient cheat codes at 2 a.m., whispering &#8216;this will be fine&#8217; to my monitor. That is exactly what happened when I learned about Hollow Knight: Silksong&#8217;s Steel Soul mode. In the original Hollow Knight, Steel Soul was simple and cruel: die once, and your save is gone. Silksong brings that same energy back. Normally, you would have to beat the whole game first to unlock it. But there is a shortcut, and it is hiding in plain sight.</p>
<p>The Konami Code Still Works, Because of Course It Does<br />
If you grew up anywhere near a controller, you know the Konami Code. Up, Up, Down, Down, Left, Right, Left, Right, B, A. It is the cheat code equivalent of a handshake. In Silksong, you can input it while viewing the Extras menu. Do that, and you unlock Steel Soul mode immediately. No full playthrough required. No final boss victory lap. Just a forbidden ritual and a sudden sense of dread.<br />
PCGamer credited a Reddit user for proving the unlock existed. I love that. In 2026, with datamining and guide wikis everywhere, an old-school cheat code can still feel like a secret passed around a schoolyard. Except now the schoolyard is a subreddit, and the secret is &#8216;enjoy permanent death, idiot.&#8217;<br />
What Steel Soul Actually Does<br />
Steel Soul is not a difficulty slider. It is a lifestyle choice. Here is the basic breakdown:</p>
<p>Mode<br />
How you unlock it<br />
What happens when you die</p>
<p>Normal<br />
Default<br />
You respawn and try again</p>
<p>Steel Soul</p>
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				<title>Xta Meem posted an update: Silksong Bilewater Map Guide: Find Shakra, Buy the Map, [&#133;]</title>
				<link>https://entangleme.net/activity/p/796/</link>
				<pubDate>Sat, 10 Oct 2026 01:59:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong Bilewater Map Guide: Find Shakra, Buy the Map, Survive the Poison<br />
I still remember my first real trip into Bilewater in Hollow Knight: Silksong. I did not sip the water, obviously, because one sip would probably melt Hornet&#8217;s mask from the inside out. Even in 2026, after countless route videos and patch tweaks, Bilewater remains one of the easiest places to get hopelessly lost in. The water is poison, the maggots are always hungry, and they chew through Hornet&#8217;s Silk like termites in a wooden church. Fewer skills, fewer heals, more panic. If you are tired of wandering in circles, here is how I find the Bilewater map in Silksong and buy it from Shakra.</p>
<p>Why the Bilewater map matters<br />
Bilewater is not a small side room. It is a large, ugly, sprawling area, and the poison does more than tick damage. The maggots in the water eat away at Hornet&#8217;s Silk, which makes it harder to use skills or regenerate masks. That combination turns every wrong turn into a slow death spiral. A map is not a luxury here. It is a lantern in a cave of bad decisions.<br />
The catch is that Shakra will not sell you the Bilewater map right away. You can only buy it after obtaining the Faydown Cloak, the double jump ability. In the early game, Bilewater is only accessed from Sinner&#8217;s Road, and without double jump, you can reach Shakra&#8217;s area but not fully explore beyond it. Even if you somehow cheese your way up to her, the rest of Bilewater requires the Faydown Cloak to explore further and access the next area.<br />
Getting to Shakra step by step</p>
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				<title>Xta Meem posted an update: Silksong&#039;s Mixed Steam Reviews: A Translation Catastrophe [&#133;]</title>
				<link>https://entangleme.net/activity/p/795/</link>
				<pubDate>Sat, 10 Oct 2026 01:20:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong&#8217;s Mixed Steam Reviews: A Translation Catastrophe (And Difficulty Woes)<br />
So, I&#8217;ve been living under a rock—no, wait, I&#8217;ve been living in Hallownest for years, waiting for Silksong. And when it finally dropped, I was ready to lose another 100 hours of my life. But then I saw the Steam reviews. Ouch. &#x1f915;<br />
As of 2026, the dust has settled a bit, but the initial plunge was brutal. <em>Hollow Knight: Silksong</em> briefly hit a &#8216;Mixed&#8217; rating worldwide on Steam, with only 76% positive reviews. Compare that to the original <em>Hollow Knight</em>&#8216;s 96%. For a game that scored 98 on Metacritic and had critics drooling, that&#8217;s a massive disconnect. So what went wrong? Was it the difficulty? The bugs? Nope. It was&#8230; the Simplified Chinese translation. Yeah, you read that right.</p>
<p>Let me tell you, the translation itself seems to have a personality—a pretentious, faux-Shakespearean one that thinks it&#8217;s smarter than everyone else. One Chinese player on Reddit, Pro_Cream, put it bluntly: &#8216;As a native speaker of Chinese&#8230; the quality of Chinese is so bad to the degree I prefer to play the game in English.&#8217; Oof. Another user, 9k99G, said the dialogue reads like someone &#8216;[trying] to speak in fake Shakespeare vocabulary with a dialect of Yoda.&#8217; Imagine Yoda trying to write a tragedy. That&#8217;s the vibe. A simple &#8216;I&#8217;ll kill you&#8217; got mangled into something so laughable that players started sharing screenshots for the memes. &#x1f602;<br />
And here&#8217;s the kicker: the original <em>Hollow Knight</em> had six people on its Simplified Chinese localization team. <em>Silksong</em> has just two, and none of the original translators returned. One of them, Hertzz Liu, is even suspected of leaking game details on Tieba earlier this year. Yikes. That&#8217;s like hiring a chef who&#8217;s also a food critic—and then finding out they leaked the recipe. The translation is like a clingy ex: it just won&#8217;t let go of its bad habits.</p>
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				<title>Xta Meem posted an update: Hollow Knight: Silksong – Mastering Sister Splinter in 2 [&#133;]</title>
				<link>https://entangleme.net/activity/p/794/</link>
				<pubDate>Fri, 09 Oct 2026 16:34:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hollow Knight: Silksong – Mastering Sister Splinter in 2026<br />
In the sprawling, treacherous world of <em>Hollow Knight: Silksong</em>, few encounters test a player&#8217;s mettle quite like the battle against Sister Splinter. As of 2026, this boss remains a notorious roadblock for many adventurers navigating the thorny depths of Shellwood. While Sister Splinter&#8217;s individual attacks are relatively simple to read, the cluttered arena—filled with spiky brambles and relentless flying minions—can quickly turn the fight into a chaotic nightmare. However, with the right approach and a keen understanding of her patterns, players can transform this daunting challenge into a manageable skirmish.</p>
<p>&#x1f5fa;&#xfe0f; Where to Find Sister Splinter and the Nearest Bench<br />
Sister Splinter resides deep within the heart of Shellwood, a region marked on the map. She guards the path to the wall jump ability, a crucial upgrade that opens up new exploration avenues. To reach her, players must first unlock the elevator that provides easy access to her chamber. Once unlocked, it&#8217;s wise to rest at the bench near the center of Shellwood for the shortest runback. <strong>This bench costs 50 rosaries to unlock</strong>, so players should ensure they have enough currency on hand. From the bench, take the elevator up, enter the room to the right, and platform across and up the room. A series of pogo jumps across flowers will lead leftward into the boss chamber.</p>
<p>&#x2694;&#xfe0f; Phase One: Keep the Arena Clear</p>
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				<title>Xta Meem posted an update: Hollow Knight Silksong: How Environmental Hazards and Tools [&#133;]</title>
				<link>https://entangleme.net/activity/p/793/</link>
				<pubDate>Fri, 09 Oct 2026 15:53:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hollow Knight Silksong: How Environmental Hazards and Tools Redefine Combat<br />
Since its 2025 release, Hollow Knight: Silksong has been celebrated as one of the most daring sequels in the modern metroidvania space. Team Cherry could have simply given players more of the original Hollow Knight, but instead the studio embraced radical change and growth. The result is a game that feels both familiar and unmistakably new. In 2026, that willingness to evolve still stands out, especially in the way Silksong treats combat and level design. Hornet is not the silent Knight; she is a defined character with a voice, a past, and a far more acrobatic presence. Her journey through Pharloom is not just a retread. It is a rethinking. Many of the biggest differences were easy to predict from trailers and from Hornet&#8217;s original appearance: fluid movement, aerial grace, and a more talkative protagonist. Yet the subtler mechanical distinctions deserve just as much attention. Among them, the relationship between combat tools, traps, and environmental hazards is one of the smartest design choices in the game.<br />
Combat as a Ballet of Blades and Tools</p>
<p>Hollow Knight: Silksong&#8217;s combat is a considerable leap forward from the first game. Hornet has a far wider arsenal of weapons and skills, and her acrobatic movement often lends battles a ballet-like elegance. Momentum and style flow through encounters in ways that were rare in the original Hollow Knight. Could the first game&#8217;s combat have supported such graceful, fast-paced exchanges? Not without losing its own identity. Silksong instead builds a new identity around speed, positioning, and tactical choice. The game&#8217;s other most important pillar, level design, serves to buttress that combat. Arenas are not neutral boxes. They are stages filled with dangers that can become weapons.</p>
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				<title>Xta Meem posted an update: Silksong Magnetite Dice: How I Got It and Why It Matters
As a [&#133;]</title>
				<link>https://entangleme.net/activity/p/792/</link>
				<pubDate>Fri, 09 Oct 2026 14:28:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong Magnetite Dice: How I Got It and Why It Matters<br />
As a longtime Hollow Knight fan who has been deep in Silksong’s 2026 meta, I can tell you that the Magnetite Dice is one of those tools that sounds like a joke until it saves your run. &#x1f3b2; It is a Yellow Tool, and its in-game description claims it brings luck to the wearer. After testing it across dozens of boss attempts, I can confirm that description is vague for a reason: the Dice gives you a small chance to completely ignore an attack that would have damaged you. That is not a guarantee. It is more like a parachute that opens only when the wind feels like it.<br />
What the Magnetite Dice Actually Does<br />
Let me be blunt: the Magnetite Dice is not a god-mode button. It is a probability trinket. When equipped, there is a low chance that an incoming hit will deal zero damage. You might survive a fatal blow one moment and then eat a full combo the next. The emphasis is on <em>low chance</em>. If you are expecting consistent defense, you will be disappointed. If you are expecting a tiny, chaotic edge in a boss fight, you will get exactly that.<br />
Because it is a Yellow Tool, it competes with a surprisingly shallow pool of offensive options in that color. For many builds, that makes the Magnetite Dice a must-equip for boss fights and elite enemy encounters. I slot it whenever I know a single mistake could end a long attempt.<br />
Where to Find Lumble the Lucky</p>
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				<title>Xta Meem posted an update: Beyond Shellwood: Hornet&#039;s Road to the Citadel in [&#133;]</title>
				<link>https://entangleme.net/activity/p/791/</link>
				<pubDate>Fri, 09 Oct 2026 07:03:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Beyond Shellwood: Hornet&#8217;s Road to the Citadel in Silksong<br />
The canopy of Shellwood had finally gone quiet. Hornet stood among the hanging vines with a new trick woven into her limbs — the Cling Grip, the wall-clinging skill that every traveler in Pharloom eventually needs and that no one can afford to skip. Shellwood is not an optional detour; it is a gate, and the gate has just swung open. So the question that follows is a natural one, the same question that has sent thousands of players scrolling through forums in 2026: what now? Where does the pilgrimage go once the trees stop talking?<br />
The answer is not east, and it is not deeper into the woods. It is back toward the people Hornet left behind — specifically, toward the haunted settlement of Bellhart.<br />
First, Break the Curse in Bellhart &#x1f578;&#xfe0f;<br />
Before any gate in the Citadel will acknowledge her, Hornet needs a voice that can answer the Citadel&#8217;s own music. That voice comes from the <strong>Needolin</strong>, and the Needolin can only be earned by lifting the curse that has settled over Bellhart. Until that curse breaks, the road ahead is simply a wall with scenery painted on it. This is why the sequence matters so much: Cling Grip opens Shellwood, and Bellhart opens everything after it.</p>
<p>Once the Needolin hums in her grasp, the map changes shape. Songs become doors. Ledges become invitations.<br />
The Shortcut Out of Shellwood &#x1f9ed;<br />
Most travelers assume they must crawl all the way back through Bone Bottom and start the western trek from scratch. There is a better way, and it hides in plain sight. Hornet should move toward the bench that links Shellwood to Bone Bottom — but she should not drop down to it. Just before reaching that bench, she needs to look <strong>up</strong><br />
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				<title>Xta Meem posted an update: Hollow Knight: Silksong Best Tools: My Top Picks for Every [&#133;]</title>
				<link>https://entangleme.net/activity/p/790/</link>
				<pubDate>Fri, 09 Oct 2026 06:15:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hollow Knight: Silksong Best Tools: My Top Picks for Every Build in 2026<br />
I have been neck-deep in <em>Hollow Knight: Silksong</em> since launch, and even in 2026, after all the patches, route tech, and community discoveries, the right Tool loadout still separates a clean run from a total rage-quit spiral. There are over 65 different Tool items in the game, split into red, white, blue, and yellow categories. Red Tools usually give Hornet combat skills or extra abilities, white Tools do similar things but spend Silk and do not take up slots, while blue and yellow Tools lean into passive combat and exploration bonuses. You can only equip a handful at once, so every slot matters. No cap.</p>
<p>Below are the Tools I keep coming back to in 2026. Some are pure comfort picks, some are boss-melting monsters, and a few are the difference between a Steel Soul heartbreak and a victory lap.<br />
&#x2694;&#xfe0f; My Top Red Tools<br />
Cogfly</p>
<p>Cogfly is a Red Tool that summons a small bug companion to fight alongside you. It sounds simple, but it is absolutely clutch in larger battles because the Cogfly can smack foes you cannot pay attention to. Having one or more Cogflies at your side evens the odds in crowded arenas and gives you a numbers advantage in boss fights. Until they are damaged, Cogflies do not reset when you sit on a bench, which makes them one of the best long-lasting companions in the game. If you like playing with a buddy, this is your jam.<br />
Flea Brew</p>
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				<title>Xta Meem posted an update: Hollow Knight: Silksong Finally Made Me Love Metroidvania [&#133;]</title>
				<link>https://entangleme.net/activity/p/789/</link>
				<pubDate>Fri, 09 Oct 2026 04:35:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hollow Knight: Silksong Finally Made Me Love Metroidvania Combat<br />
Combat is my love language. Whether I&#8217;m blasting Covenant in Halo, timing parries in Clair Obscur: Expedition 33, or flowing through a room of goons in Batman: Arkham, I stick with games because the fights feel good. I can forgive a mediocre story if the combat sings. I cannot forgive a masterpiece that makes me feel like I&#8217;m swinging a pool noodle. So when Hollow Knight: Silksong finally arrived, I wasn&#8217;t daydreaming about lore or biomes. I was here for the violence. In 2026, after years of waiting, I can finally say it: Silksong&#8217;s combat has its hooks in me, and I am not asking for help.</p>
<p>I have always been a little scared of Metroidvanias. The open maps, the backtracking, the &#8216;where was that one cracked wall from four hours ago&#8217; feeling — my brain just blue-screens. If a Metroidvania doesn&#8217;t grab me with its mechanics, I&#8217;m gone. The original Hollow Knight, great as it is, almost lost me. Its art, enemies, and lore are legendary. Its combat, though? Floaty. Simple. In those first few hours, before movement abilities, fights boiled down to hitting one attack button, stepping away from danger, and pogoing off enemies like a very goth trampoline. It worked. It just didn&#8217;t make me lean forward in my chair.<br />
Silksong&#8217;s Tool System Is The Build Diversity I Craved<br />
Silksong fixes that within its opening hours. The tool system is the big reason. You get red, blue, and yellow slots early, and each color does a different job. Red tools are usually offensive toys like throwing knives. Blue tools give passive buffs, such as faster silk regeneration. Yellow tools often help with exploration. Suddenly I&#8217;m not just Hornet; I&#8217;m Hornet with a curated little murder kit.</p>
<p>Tool Color<br />
Main Role<br />
My Favorite Use</p>
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				<title>Xta Meem posted an update: Silksong Act 2 Guide: Essential Steps and Where to Go [&#133;]</title>
				<link>https://entangleme.net/activity/p/788/</link>
				<pubDate>Fri, 09 Oct 2026 02:44:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong Act 2 Guide: Essential Steps and Where to Go First<br />
After defeating The Last Judge and triggering the Act 2 cutscene, Hornet finally enters the Citadel in Team Cherry&#8217;s Silksong. Unlike the more linear Act 1, Act 2 opens up a sprawling, interconnected map that has left many players wondering: what should they do first? With the game now well into 2026, veterans and newcomers alike continue to seek direction. This guide breaks down the most important early objectives in the Citadel, from buying maps to hunting the Threefold Melody.</p>
<p>1. Purchase the Grand Gate Map (40 Rosaries) &#x1f5fa;&#xfe0f;<br />
The very first thing players should do in Act 2 is buy a map. Unlike Act 1, where maps came from NPCs like Shakra, most Citadel maps are sold by machines. In the first room of the Citadel, players will find one such machine. Interact with it and pay 40 Rosaries to receive the Grand Gate map. This small zone connects the Blasted Steps to the larger Choral Chambers above, but it is a crucial starting point.<br />
2. Grab the Free Underworks Map<br />
From the Grand Gate map machine, head right and drop down into The Underworks. This eerie sub-area is filled with forced labor bugs and deadly fans that deal two Masks of damage. Traverse upward until you spot a sign with lines and shapes. Enter that room to find the Underworks map pinned to a board — it costs nothing. Then continue upward to reach the Choral Chambers.</p>
<p>3. Buy the Choral Chambers Map (70 Rosaries) and Find Ventrica</p>
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				<title>Xta Meem posted an update: Hollow Knight: Silksong – Putrified Ducts Route, Loot, and S [&#133;]</title>
				<link>https://entangleme.net/activity/p/787/</link>
				<pubDate>Fri, 09 Oct 2026 02:17:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hollow Knight: Silksong – Putrified Ducts Route, Loot, and Survival Guide<br />
In 2026, Hollow Knight: Silksong players are still mapping every corner of Pharloom, and the Putrified Ducts remains one of the most elusive optional regions. It is among the couple of tricky areas that are only accessed through a specific route, and the path is not in plain sight. Hornet must destroy an obstacle to reveal the entrance, which makes the journey feel like a secret within a secret. Although reaching the Putrified Ducts can be time-consuming, the area contains many points of interest that make the trip worthwhile.</p>
<p>The Main Route Begins in Memorium<br />
The Putrified Ducts is mainly available from the Memorium area in Hollow Knight: Silksong. A lower part can be accessed from Bilewater, but that small section does not connect to the rest of the region. What players will find there is the Broodfeast quest and the Key of Apostate. For the full experience, the Memorium approach is required.<br />
To start, players should enter Memorium by heading north from the Grand Bellway, all the way to the top. Next, they must use the double jump, which is a necessity, to climb the platform and access the area. In Memorium, Hornet should jump to the platform containing the lore board, then hop to the one above it. Hornet will arrive at the second level of the area, and the path will split.<br />
Through the Enemy Corridor</p>
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				<title>Xta Meem posted an update: How I Snagged Seeker&#039;s Soul in Silksong and Why It [&#133;]</title>
				<link>https://entangleme.net/activity/p/786/</link>
				<pubDate>Thu, 08 Oct 2026 15:40:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>How I Snagged Seeker&#8217;s Soul in Silksong and Why It Matters<br />
I’ll be straight with you: Bilewater is a nasty piece of work. I’d heard whispers about the Seeker’s Soul in Hollow Knight: Silksong, but I didn’t realize it would send me through one of the game’s most miserable optional areas. Still, as of 2026, if you’re chasing the secret Act 3, you need this creepy little item. So here’s how I got it, how I used it, and what I wish I’d known before I took the plunge.</p>
<p>Long story short, Seeker’s Soul is tucked inside a shell home in Bilewater. It’s close to the Key of Apostate spot, so if you’re already hunting that key, you can kill two birds with one stone. I did exactly that, and it felt like a small mercy in an otherwise brutal zone.<br />
There are two ways to reach it. I tried both because I’m a glutton for punishment.<br />
<strong>Route 1: The Southern Slog</strong></p>
<ul>
<li>
Start in Bilewater’s southern edge.
</li>
<li>
Pass through Sinner’s Road.
</li>
<li>
Push north until you hit the top section of Bilewater.
</li>
</ul>
<p>This route is the “classic” way, and by classic I mean it can kick your teeth in. You’ll face several waves of enemies, and then you’ll run into Groal, a boss who doesn’t believe in warm-ups. The worst part? There’s no nearby bench. If you fall in combat, you’re sent back to the last bench you visited. I learned that the hard way, and let me tell you, walking back felt like Groundhog Day.<br />
<strong>Route 2: The Putrified Ducts Shortcut</strong></p>
<ul>
<li>
Enter Bilewater from the northern side.
</li>
<li>
Use the Putrified Ducts route.
</li>
<li>
Drop into the top section and grab the Seeker’s Soul.
</li>
</ul>
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				<title>Xta Meem posted an update: Silksong: How I Got the Putrified Ducts Map for Free
In the [&#133;]</title>
				<link>https://entangleme.net/activity/p/785/</link>
				<pubDate>Thu, 08 Oct 2026 10:11:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong: How I Got the Putrified Ducts Map for Free<br />
In the vast, labyrinthine kingdom of Pharloom, a map is more than a tool—it&#8217;s a lifeline. I&#8217;ve spent countless hours wandering through Hollow Knight: Silksong, and I&#8217;ve learned that every Rosary counts. So when I discovered that the Putrified Ducts map could be acquired for free, I dropped everything to track it down. Here&#8217;s how I did it, step by step, so you can save your Rosaries for more important things—like upgrades and fast travel.<br />
Unlike most maps in Silksong, which require you to find a mapmaker and pay a hefty sum, the Putrified Ducts map is simply sitting on a table. No transaction, no haggling. Just a free map waiting to be claimed. But getting there is no walk in the park. The area is accessible only from the Memorium, not from Bilewater as some might think. The top part of the Putrified Ducts is hidden behind a secret path, and if you&#8217;re not careful, you&#8217;ll miss it entirely.</p>
<p>Start at the Memorium entrance and head up to the first door on your right. Proceed forward, cutting down any enemies in your path. Soon, you&#8217;ll drop down near a door marked with a sign. Enter it and perform a double jump to access a secret path. This leads you to a large bridge. Here, you&#8217;ll need to use your Clawline to the left, double jump, then Clawline to the right, and finally climb the wall. Look for a breakable part—destroy it and avoid the spikes inside as you run to the right. This brings you to the Putrified Ducts.</p>
<p>Step<br />
Action</p>
<p>1<br />
Start at Memorium entrance, go up to first door on right</p>
<p>2<br />
Proceed past enemies, drop down near door with sign</p>
<p>3<br />
Enter, double jump into secret path to large bridge</p>
<p>4<br />
Use Clawline left, double jump, Clawline right, climb wall<br />
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				<title>Xta Meem posted an update: From Clown Memes to Launch: Silksong&#039;s Miracle and Metroid [&#133;]</title>
				<link>https://entangleme.net/activity/p/784/</link>
				<pubDate>Thu, 08 Oct 2026 04:32:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>From Clown Memes to Launch: Silksong&#8217;s Miracle and Metroid Prime 4&#8217;s Long Wait<br />
I still remember the exact moment I stopped treating Hollow Knight: Silksong like a myth and started treating it like a real game. When Team Cherry finally released its long-awaited Metroidvania on all platforms, I felt the same mix of disbelief and relief that had been building since 2019. The game did not just arrive—it landed with force. On OpenCritic, it holds a 95/100 Top Critic Average, with 100% of critics recommending it. On Steam, it sits at 91% positive despite recurring complaints about difficulty. For me, that tension is the point: Silksong is brutal, beautiful, and unapologetically demanding.</p>
<p>The Long Wait Was Not a Joke—Except When It Was<br />
I followed Silksong from its brief 2019 announcement trailer through years of near silence. Team Cherry showed a few trailers here and there, but updates were rare. That quiet period turned into a strange community ritual. Fans made clown memes about Silksong, and I laughed at them because I was in them. Every Nintendo Direct, every showcase, every random Tuesday became a chance to put on the makeup again. The joke was never really about hating the game. It was about how much we wanted it and how little we knew.<br />
Now that Silksong is out, those memes are mostly retired. The conversation has shifted to boss fights, tools, Crests, and the game&#8217;s steep learning curve. I have seen plenty of players celebrate its difficulty and plenty of others bounce off it. That split feels healthy. A sequel to Hollow Knight was never going to be easy, and Team Cherry did not pretend otherwise.<br />
Metroid Prime 4: Beyond Inherited the Clown Crown</p>
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				<title>Xta Meem posted an update: Phantom of the Exhaust Organ: A Duel Worth Taking in [&#133;]</title>
				<link>https://entangleme.net/activity/p/783/</link>
				<pubDate>Wed, 07 Oct 2026 20:42:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>Phantom of the Exhaust Organ: A Duel Worth Taking in Silksong<br />
Every so often a boss fight stops feeling like a wall and starts feeling like a conversation. In <strong>Hollow Knight: Silksong</strong>, that conversation happens high inside the Exhaust Organ, where an old master of the needle waits in silence for a challenger worth their time. Phantom is optional — a detour on the long road toward the Citadel — yet the duel they offer has become one of the most beloved encounters in all of Pharloom, a fast and elegant dance that recalls Grimm and the Mantis Lords far more than the grinding brutality of the Last Judge. Beat them, and the reward is not merely a second route forward, but one of the strongest silk arts the game has to offer.<br />
&#x1f5fa;&#xfe0f; Where the Old Master Waits<br />
Phantom lives at the very top of <strong>the Exhaust Organ</strong>, a region tucked inside Bilewater. It can be reached first through Sinner&#8217;s Road, and later through the Putrefied Docks and the Whispering Vaults, acting as a bridge between Lower Pharloom and the Citadel. Before any of that, though, a traveler must first survive the Mist.</p>
<p>The Mist is a dense, disorienting puzzle, and brute force will not solve it. The rules are simple once understood:</p>
<ul>
<li>
Play your <strong>Needolin</strong> near <strong>spirit moths</strong> and follow the path they reveal.
</li>
<li>
Only take exits that the spirit moths themselves indicate.
</li>
<li>
<strong>Defeat wraiths the moment they appear</strong> — never let them accumulate.
</li>
<li>
Carry a dependable trap that is both <strong>aerial and ranged</strong>, so wraiths in tight corners can be cleared safely.
</li>
</ul>
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				<title>Xta Meem posted an update: Hollow Knight Silksong: The Best Endgame Build for Act 3
As [&#133;]</title>
				<link>https://entangleme.net/activity/p/782/</link>
				<pubDate>Wed, 07 Oct 2026 15:40:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hollow Knight Silksong: The Best Endgame Build for Act 3<br />
As of 2026, Hollow Knight: Silksong presents players with seven unique crests and more than sixty tools, a combination that can overwhelm even veterans. By the time the final act arrives, the sheer number of options makes it difficult to know which crest, Silk Skills, and support tools will produce the most reliable results. The following endgame build has proven itself as one of the strongest Act 3 configurations available. It focuses on the Shaman Crest, electric Silk Skills, and a compact set of utility tools that keep Hornet alive while she shreds bosses. Most of the setup can be assembled during Act 2, but its centerpiece, Pale Nails, is locked behind Act 3 progression. As a result, this build is intended for players who have already reached the late game and are preparing for the toughest encounters in Pharloom.</p>
<p>The Shaman Crest and Its Three Silk Skills<br />
The foundation of the build is the Shaman Crest, which players can find in the Ruined Chapel area of the Moss Grotto. It only becomes available after they have unlocked the Silk Soar ability in the Abyss. The Shaman Crest allows players to equip three Silk Skills at the same time, making it ideal for a setup that relies on spending silk aggressively. The three recommended Silk Skills are Pale Nails, Sharpdart, and Cross Stitch.</p>
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				<title>Xta Meem posted an update: My Steel Soul Mode Survival Guide for Hollow Knight: Silksong [&#133;]</title>
				<link>https://entangleme.net/activity/p/781/</link>
				<pubDate>Wed, 07 Oct 2026 05:32:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>My Steel Soul Mode Survival Guide for Hollow Knight: Silksong in 2026<br />
I still remember my first Steel Soul Mode run in Hollow Knight: Silksong. It was early 2026, and I thought I knew every corner of Pharloom. Then permadeath reminded me that confidence is a trap. One bad dodge, one careless pogo, and everything I built was gone. I sat there, staring at the screen&#8230; and then I started again. That loop is brutal, but it is also why I keep coming back. If you are thinking about stepping into Steel Soul Mode, let me share what I have learned.<br />
What Is Steel Soul Mode?</p>
<p>Steel Soul Mode is Hollow Knight: Silksong&#8217;s hardest test. It features permadeath, so once you die, you restart the entire game. Every enemy and boss you defeated comes back. But this mode does not just recycle the base experience. Bosses can gain new attack patterns. The Moorwing, for example, might push into a fourth or fifth phase that throws even more attacks at you. Enemies may also appear in places you would never expect, forcing you to rethink old routes and old strategies.</p>
<p>That unpredictability makes every run feel unique. It also makes every mistake feel permanent. &#x1f480;<br />
How To Unlock Steel Soul Mode</p>
<p>You can unlock Steel Soul Mode in two ways. The straightforward method is to simply play Hollow Knight: Silksong and beat it. The second method is a hidden code, and it is much faster.<br />
On the main menu, go to the Extras option. Once you are in the Extras menu, press the following buttons on your controller&#8217;s D-pad: Up, Down, Up, Down, Left, Right, Left, Right.</p>
<p>The screen should flash white for a moment. That flash is your signal that the game registered the code. Afterward, when you start a new game, you will see Steel Soul Mode listed under Classic Mode.<br />
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				<title>Xta Meem posted an update: How to Complete the Fine Pins Wish in Hollow Knight: [&#133;]</title>
				<link>https://entangleme.net/activity/p/780/</link>
				<pubDate>Wed, 07 Oct 2026 04:24:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>How to Complete the Fine Pins Wish in Hollow Knight: Silksong<br />
In the intricate, shadow-draped realm of Hollow Knight: Silksong, wishes are more than mere side quests; they are threads that pull players deeper into the game&#8217;s hidden corners. Among these, the Fine Pins wish offers a generous payout of Rosaries &#x1f3c6;, but it demands a trek across the Choral Chambers. As of 2026, this guide remains the definitive resource for hunters seeking to finish the task without wasting hours. The key lies in knowing exactly which enemies to hunt and where they lurk.<br />
<strong>Prerequisites for the Fine Pins Wish:</strong></p>
<ul>
<li>
Defeat the Last Judge
</li>
<li>
Navigate the Underworks
</li>
<li>
Unlock the Choral Chambers
</li>
<li>
Free the First Shrine (clear silk around the bell)
</li>
<li>
Unlock Songclave
</li>
<li>
Accept the wish from the wish board
</li>
</ul>
<p>To even receive the Fine Pins wish, players must have progressed significantly. The quest becomes available only after unlocking the Choral Chambers, which itself requires defeating the Last Judge and navigating the Underworks. Once the Choral Chambers are accessible, the path continues. Players must climb the right side of the biome to reach the next boss arena. However, before stepping into that fight, there is a crucial detour: freeing the First Shrine by clearing the silk around the bell located at the top right of the biome. This action unlocks the Songclave area, a hub where the wish board resides. From that board, the Fine Pins wish can be accepted.</p>
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				<title>Xta Meem posted an update: Silksong Guide: Reach High Halls and Grab the Map Without [&#133;]</title>
				<link>https://entangleme.net/activity/p/779/</link>
				<pubDate>Wed, 07 Oct 2026 02:09:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong Guide: Reach High Halls and Grab the Map Without Losing Your Mind<br />
So you&#8217;ve clawed your way into the Citadel in <em>Hollow Knight: Silksong</em>, and now you&#8217;re staring up at High Halls like it&#8217;s the world&#8217;s most hostile apartment building. Well, it is. The Citadel is packed with platforming sections that will punish you for missing a single jump, and enemies that chase you like you owe them money. High Halls, accessible soon after leaving the Underworks, is no exception. But don&#8217;t worry—this guide will walk you through the route, the tricks, and the map location. And yes, there will be spikes. So many spikes.</p>
<p>First, a quick reality check: you need the <strong>Clawline</strong> ability. Without it, you&#8217;re just a bug with a needle and a bad attitude. Once you have Clawline, your first task is to find and defeat the <strong>Cogwork Dancers</strong> boss. Yes, those mechanical ballet nightmares. After they&#8217;re scrap metal, head down and left to reach the top left section of the <strong>Coral Chambers</strong>. There, you&#8217;ll spot a Bench directly below a few grapple points. Sit on it. Seriously, sit on it. You&#8217;ll thank yourself later.<br />
From the Bench, start making your way up using Clawline. The first section is relatively simple—just go right and ignore the enemies. Why fight when you can run? Use your dash to zip past them if you&#8217;re feeling fancy. When you reach the grapple wheel, harpoon onto a hook and wait for it to rotate upward. Then use your abilities to slip through the top right passage. More enemies? Ignore them again. Dash over their heads like the graceful spider you are.<br />
Now the real fun begins. You&#8217;ll enter a room with spikes on the bottom and another grapple wheel. This time, <strong>ignore the wheel</strong><br />
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				<title>Xta Meem posted an update: Hollow Knight Silksong: Mastering the Shaman Crest in [&#133;]</title>
				<link>https://entangleme.net/activity/p/778/</link>
				<pubDate>Wed, 07 Oct 2026 00:09:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hollow Knight Silksong: Mastering the Shaman Crest in 2026<br />
Among the seven crests in <em>Hollow Knight: Silksong</em>, six can be acquired during the first two acts. The seventh—the Shaman Crest—is a late-game treasure that only appears in Act 3, and only after players have obtained the Silk Soar ability from the depths of The Abyss. This crest is widely regarded as the most powerful of the bunch, and for good reason: it allows Hornet to equip three different Silk Skills simultaneously, turning her into a veritable tornado of steel and silk. To put it in perspective, it&#8217;s like giving a concert pianist three extra hands, each playing a different melody that somehow harmonizes into pure devastation. Or, if one prefers, imagine a chess grandmaster who can make three moves at once—bosses never stand a chance. When paired with blue tools like the  Volt Filament, the Shaman Crest becomes even more deadly, as the added electric damage synergizes beautifully with rapid-fire Silk Skills.</p>
<p>Before players can claim the Shaman Crest, they must have unlocked Hornet&#8217;s Silk Soar ability. Assuming that prerequisite is met, the journey begins at the Bone Bottom Bellway. From there, players should head left until they come to a hole with a ray of light shining down on it. Once there, they can drop down and head inside the doorway to the Ruined Chapel on their left.</p>
<p>Inside the Ruined Chapel, players should head to the far right and stand in front of the lore marker. Then, they need to use Silk Soar by holding down together with the harpoon button (S on PC, L2 on PlayStation, LT on Xbox, or L on Switch). This action propels Hornet through the ceiling above her, allowing her to carry on to the right. From here, it&#8217;s a simple case of following the path, while being sure to destroy the three breakable walls using slash attacks along the way.</p>
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				<title>Xta Meem posted an update: Silksong&#039;s Simple Keys and Locked Doors: A 2026 Guide to [&#133;]</title>
				<link>https://entangleme.net/activity/p/777/</link>
				<pubDate>Tue, 06 Oct 2026 21:00:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong&#8217;s Simple Keys and Locked Doors: A 2026 Guide to Rosaries, NPCs, and Secrets<br />
In 2026, Hollow Knight: Silksong continues to be a labyrinthine metroidvania where backtracking is not a chore but a conversation with earlier failure. Among its most intriguing optional pursuits are the four Simple Keys, items scattered across the first two Acts. These keys do not advance the critical path; instead, they function like a locksmith&#8217;s skeleton key for the game&#8217;s hidden narratives, opening doors that yield NPC storylines, new routes, and substantial Rosary caches. For players who measure progress in map percentage and lore fragments, locating every Simple Key remains a rite of passage. The following account, compiled from community exploration and in-game discovery, details where each key rests and what each lock reveals.<br />
The Four Simple Keys</p>
<p>Key<br />
Location<br />
Acquisition<br />
Cost or Requirement</p>
<p>1<br />
Bone Bottom Shop<br />
Purchase from the shopkeeper beside the Wish Board<br />
500 Rosaries</p>
<p>2<br />
Sinner&#8217;s Road<br />
Defeat the Roachkeeper after a climbing puzzle near the top<br />
Access to Sinner&#8217;s Road above Halfway Home in Greymoor</p>
<p>3<br />
Sands of Karak<br />
Found on a bench beside a poor bug<br />
Requires Hornet&#8217;s grappling hook in Act 2; reach via Blasted Steps west</p>
<p>4<br />
Jubilana the Merchant<br />
Purchase from Jubilana at the First Shrine in the Citadel<br />
Complete Wish &#8220;The Wandering Merchant&#8221;; 650 Rosaries</p>
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				<title>Xta Meem posted an update: Hollow Knight: Silksong Bellway Stations: My 12-Station [&#133;]</title>
				<link>https://entangleme.net/activity/p/776/</link>
				<pubDate>Tue, 06 Oct 2026 14:18:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hollow Knight: Silksong Bellway Stations: My 12-Station Fast-Travel Adventure<br />
I’ll be honest: the first time I set foot in Pharloom, I got lost so many times that my compass tool filed a restraining order against me. Hollow Knight: Silksong is a gorgeous, sprawling, occasionally infuriating masterpiece, and if you skip the compass, you’re basically asking to wander in circles until the heat death of the universe. But then I met the Bell Beast in the Marrow, punched her in the face until she respected me, and boom — instant fast-travel buddy. Now I can zip around like a caffeinated flea. Here’s my totally biased, first-person, occasionally sweary guide to all 12 Bellway stations, so you can unlock that tasty achievement and stop being lost as a goose.</p>
<p>The Bellway Stations at a Glance</p>
<p>Station<br />
Vibe<br />
Usefulness</p>
<p>Bone Bottom<br />
Home sweet home<br />
Essential</p>
<p>The Marrow<br />
First date with Bell Beast<br />
Least useful</p>
<p>Deep Docks<br />
Industrial chaos<br />
Very handy</p>
<p>Far Fields<br />
Secretly huge<br />
Great</p>
<p>Greymoor<br />
Halfway Home<br />
Quest central</p>
<p>Bellhart<br />
Second hub<br />
Amazing</p>
<p>Shellwood<br />
Pogo paradise<br />
Central</p>
<p>Blasted Steps<br />
Act 3 glow-up<br />
Fantastic</p>
<p>The Slab<br />
Prison break<br />
Niche but needed</p>
<p>Grand Bellway<br />
Citadel chaos<br />
Most used</p>
<p>Bilewater<br />
Nope juice<br />
Painful</p>
<p>Putrified Ducts<br />
Flea heaven<br />
Endgame</p>
<p>Bone Bottom</p>
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				<title>Xta Meem posted an update: Grand Strategy Games That Still Steal Sleep in 2026
By 2026, [&#133;]</title>
				<link>https://entangleme.net/activity/p/775/</link>
				<pubDate>Tue, 06 Oct 2026 11:42:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>Grand Strategy Games That Still Steal Sleep in 2026<br />
By 2026, the grand strategy genre has become a beautiful black hole for anyone with a spare evening and a weakness for maps. Mara, a longtime armchair emperor, sat down after dinner to play one more turn. When she finally looked up, the sun was rising, her coffee was cold, and she had accidentally redrawn the borders of three nations. That is the magic of these games: they do not just ask for attention; they take it hostage. Managing economies, waging wars, and forming alliances are the whole nine yards, and players would not have it any other way.<br />
Victoria 3: The Victorian Sandbox Finally Blossomed<br />
Victoria 3 had a difficult launch, with fans lamenting the lack of content in this title. Thankfully, like most other Paradox Interactive games, it took a few years and many updates to let fans enjoy a ton of things to do in this title, which takes place during the Victorian Era. By 2026, the game has grown into a proper economic and political playground. Helping a nation&#8217;s economy prosper, forming alliances, dealing with potential wars, and interacting with the many gameplay pillars of this title never ceases to be engaging. Players fascinated by this historical era will love reshaping the world in their image in Victoria 3. The learning curve can feel like a slap in the face, but once it clicks, it is pure velvet.</p>
<p>Endless Legend and the Fantasy 4X Hook</p>
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				<title>Xta Meem posted an update: Rite of the Pollip: My Hunt for Six Hearts in Silksong
I [&#133;]</title>
				<link>https://entangleme.net/activity/p/774/</link>
				<pubDate>Mon, 05 Oct 2026 20:00:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>Rite of the Pollip: My Hunt for Six Hearts in Silksong<br />
I still remember the first time a Pollip Heart revealed itself to me in Hollow Knight: Silksong. I was wandering through Shellwood, a region that feels like a cathedral built by roots that never learned to stop growing, when a drift of purple petals caught my eye. They floated from a wall like ash from a fire that burned cold and upside down. I broke the bulb, claimed the heart, and immediately understood that this was not just another collectible. It was the beginning of the Rite of the Pollip, a quest that would send me crawling, pogoing, and clinging across some of the most tangled corners of Shellwood. This first-person guide is updated for 2026, and it covers every Pollip Heart location, the quest trigger with Greyroot, and the venomous reward waiting at the end.</p>
<p>What Pollip Hearts Are<br />
Pollip Hearts are special quest items in Hollow Knight: Silksong. They are found only in the Shellwood area map. In their natural state, they appear as large purple plants that pop out of the item upon destruction. The telltale sign of their presence is a set of floating purple petals and smaller bulbs and flowers adorning the side of the wall they are growing on. If you see violet debris drifting in the air, stop and look around. A Pollip bulb is usually nearby, tucked into an alcove, ceiling, or vine-choked ledge.<br />
Starting the Rite of the Pollip<br />
To begin, travel to the area marked on the map, below the bench and to the left. Enter the home that is made of roots. Greyroot waits inside. She talks about a new birth about to happen and asks you to bring her six Pollip Hearts. This begins the quest, Rite of the Pollip. I recommend starting the quest before hunting the hearts, because Greyroot&#8217;s request gives the whole journey a clear purpose.<br />
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				<title>Xta Meem posted an update: Silksong Guide: The Great Taste of Pharloom Quest and All [&#133;]</title>
				<link>https://entangleme.net/activity/p/773/</link>
				<pubDate>Mon, 05 Oct 2026 12:42:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong Guide: The Great Taste of Pharloom Quest and All Five Dishes<br />
Hollow Knight: Silksong doesn&#8217;t exactly hand out its tastiest rewards on a silver platter. Some items simply won&#8217;t spawn until players get the ball rolling on a specific Wish — and the Great Taste of Pharloom quest is the poster child for that design philosophy. If a player wanders into the Choral Chambers expecting the Moss Druid to just hand over a warm bowl of Mossberry Stew, they&#8217;re in for a rude awakening. That stew, along with four other delicacies, only becomes obtainable once Hornet accepts the Wish from Loyal Mergwin. &#x1f60b;<br />
So, how does one kick things off? Head to the Choral Chambers and look for the middle room packed with dining tables. Loyal Mergwin is chilling right there, and chatting with him activates the Great Taste of Pharloom quest. He&#8217;ll then ask Hornet to round up five different food items. It&#8217;s a bit of a slog, no two ways about it — but the payoff is a single Pale Oil, which is nothing to sneeze at.<br />
The Five Items at a Glance</p>
<p>#<br />
Item<br />
Where to Find It<br />
Difficulty</p>
<p>1<br />
Courier&#8217;s Rasher<br />
Tipp &amp; Pill in Bellhart (delivery run)<br />
&#x1f525; Brutal</p>
<p>2<br />
Crustnut<br />
Sands of Karak<br />
&#x1f624; Annoying</p>
<p>3<br />
Pickled Muckmaggot<br />
Sinner&#8217;s Road (boss fight)<br />
&#x2694;&#xfe0f; Moderate</p>
<p>4<br />
Vintage Nectar<br />
Halfway Home, Greymoor<br />
&#x1f4b0; Costs 480 Rosaries</p>
<p>5<br />
Mossberry Stew<br />
Moss Druid in Mosshome<br />
&#x1f370; Free</p>
<p>1. Courier&#8217;s Rasher — The Quest&#8217;s Final Boss (Sort Of)</p>
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				<title>Xta Meem posted an update: Little Nightmares 3: A Terrifying Co-op Dance Through The [&#133;]</title>
				<link>https://entangleme.net/activity/p/772/</link>
				<pubDate>Mon, 05 Oct 2026 12:04:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>Little Nightmares 3: A Terrifying Co-op Dance Through The Carnevale<br />
I still remember the moment I sat down at PAX West in Seattle, teaming up with another journalist to enter The Carnevale, the nightmarish fun fair at the heart of Little Nightmares 3. We had roughly an hour, two characters—Low and Alone—and a heady mixture of curiosity and dread. Now, in 2026, after the game&#8217;s October 9 release and countless co-op sessions since, that preview remains one of my favorite horror memories. Little Nightmares 3 is not simply another sequel; it is a two-player organism, and it demands that you and your partner breathe, panic, and puzzle in sync.</p>
<p>The Carnevale: A Music Box Wound by Trembling Hands<br />
The Carnevale wrapped around us like a music box wound by trembling hands—pretty on the surface, but ready to snap. Monstrous attendees lurked among the stalls, and every cheerful light seemed to hide a trap. Tarsier Studios&#8217; series has always excelled at atmospheric horror, and this entry keeps that timeless art style. The camera angles and vistas often make the game look like a Tim Burton film playing out across the screen. From color grading to lighting to character design, Little Nightmares 3 is visually striking and exceptionally moody. The subdued soundtrack keeps focus on whatever terrible thing Low and Alone are witnessing next.<br />
Despite the vague cuteness of its art style, the game isn&#8217;t afraid to hit players with gruesome moments. At one point, my partner and I slowly tore a deceased carnival attendee&#8217;s body in half. Our grizzly action was accompanied by the sickening sound of entrails collapsing to the floor. It was disgusting, and it was exactly the kind of moment that makes the series unforgettable.<br />
Co-op Is the Spine, Not a Gimmick</p>
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				<title>Xta Meem posted an update: Little Nightmares 3 Co-Op Preview: Supermassive&#039;s Haunting [&#133;]</title>
				<link>https://entangleme.net/activity/p/771/</link>
				<pubDate>Mon, 05 Oct 2026 07:53:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Little Nightmares 3 Co-Op Preview: Supermassive&#8217;s Haunting Test of Patience<br />
Supermassive Games&#8217; takeover of the Little Nightmares series raised eyebrows among fans. The studio is known for cinematic horror and the Dark Pictures anthology, but gameplay depth has never been its strongest suit. Tarsier Studios left behind a sturdy framework, and during a PAX West preview event, the new team proved it can mimic that framework with eerie precision. Little Nightmares 3 nails the macabre atmosphere and experiential storytelling that define the series. It feels like Little Nightmares, not Supermassive&#8217;s Little Nightmares. That is a compliment.</p>
<p>The preview followed Low and Alone, two children trapped in a nightmare realm called The Nowhere. Like Hazelight&#8217;s It Takes Two and Split Fiction, each protagonist has unique mechanics for combat and puzzle-solving. Low carries a bow and arrow. Alone wields a large wrench. The game keeps the series&#8217; 2D perspective, but now two characters share the screen.</p>
<p>Character<br />
Tool<br />
Role</p>
<p>Low<br />
Bow and arrow<br />
Ranged attacks, distant switches, boosting Alone</p>
<p>Alone<br />
Large wrench<br />
Smashing barriers, melee combat, receiving boosts</p>
<p>For the most part, the co-op experience flowed smoothly. Familiar puzzle and platforming mechanics returned. Both players push open doors or move heavy boxes. Low can boost Alone to high places or activate switches from afar. Alone can smash barriers and take out enemies. It is slower-paced than Split Fiction, but exploring creepy environments with a friend had its charms.</p>
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				<title>Xta Meem posted an update: Silksong in 2026: How I Use Mods to Tame Team Cherry’s B [&#133;]</title>
				<link>https://entangleme.net/activity/p/770/</link>
				<pubDate>Mon, 05 Oct 2026 05:45:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong in 2026: How I Use Mods to Tame Team Cherry’s Brutal Masterpiece<br />
As a longtime Hollow Knight fan who has spent a lot of 2026 replaying Hollow Knight: Silksong, I can say this: Team Cherry’s sequel is brilliant, but it is also brutally hard. Is it harder than the original? I think so, at least in its opening hours. The game’s wider exposure has brought in players who may not be deeply familiar with Metroidvanias or Soulslike punishment, and that can make Pharloom feel like a wall rather than a challenge. If you love the art, lore, and combat but wish Silksong had an easy mode, the mod scene is your best friend. I still recommend starting with vanilla, because the base game is masterful. But if you are thinking about dropping it, a few community mods can make the experience far more accessible without completely breaking it.</p>
<p>Most Silksong mods use BepInEx, and in 2026 the installation process is still pretty simple. Here is how I do it:</p>
<ol>
<li>
Download the BepInEx zipped file that matches your system.
</li>
<li>
Extract its files and add them to Silksong’s install folder. I placed BepInEx in the Content folder.
</li>
<li>
Start and exit the game. This creates the required BepInEx folders. You can also create the plugins folder manually inside BepInEx.
</li>
<li>
Download a mod and add its .dll file to the plugins folder.
</li>
<li>
Load the game, and the mod should work.
</li>
</ol>
<p>Some mods may have unique instructions, so I always read their descriptions first. That said, the BepInEx method covers most of what I have tried.<br />
Stakes of Marika &#8211; Rebirth Anywhere<br />
Creator: Kassant</p>
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				<title>Xta Meem posted an update: Silksong&#039;s Multiplayer Mod: Two Hornets, One Nightmare, and [&#133;]</title>
				<link>https://entangleme.net/activity/p/769/</link>
				<pubDate>Mon, 05 Oct 2026 00:40:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong&#8217;s Multiplayer Mod: Two Hornets, One Nightmare, and a Whole Lot of Cheese<br />
Back in 2025, when <em>Hollow Knight: Silksong</em> finally dropped after what felt like an eternity of waiting, players everywhere rejoiced. Then they died. A lot. The game was tough as nails—or should we say, tough as a nail to the face—and while that&#8217;s par for the course for Team Cherry, some folks found themselves wishing for a little help. Enter the modding community, stage left, with a solution that&#8217;s equal parts brilliant and hilarious: a multiplayer mod that lets you bring a buddy along for the ride.</p>
<p>The mod, created by a clever soul named XvX, popped up on Nexus Mods less than a week after launch. The only catch? It&#8217;s Steam-only. Sorry, console peasants—you&#8217;ll have to wait for the official nerfs, which we&#8217;ll get to in a moment. But for those on PC, the mod lets a second player control an identical Hornet. You can fight together, or you can fight each other if you&#8217;re feeling particularly masochistic. Because nothing says &#8220;friendship&#8221; like a duel to the death in a bug-infested kingdom. And yes, the mod would have arrived even sooner if XvX hadn&#8217;t been distracted by <em>Delta Force</em>—a handy reminder that other games do exist, even if Silksong has a tendency to swallow your entire life.</p>
<p>Now, here&#8217;s the kicker: the mod doesn&#8217;t mess with balance. Enemies are just as beefy, bosses just as brutal. But with two Hornets, the dynamic changes. Bosses with targeted attacks can only focus on one player at a time, leaving the other free to poke them in the back. It&#8217;s like the old saying goes: two Hornets are better than one, especially when one of them is a distraction. This has made some of the game&#8217;s most notorious bosses—looking at you, Moorwing—significantly more manageable. Not easy, mind you. Just&#8230; less likely to make you cry.</p>
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				<title>Xta Meem posted an update: 8 Co-op Games That Are Best Played with Strangers
Most gamers [&#133;]</title>
				<link>https://entangleme.net/activity/p/768/</link>
				<pubDate>Sun, 04 Oct 2026 17:53:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>8 Co-op Games That Are Best Played with Strangers<br />
Most gamers have heard it a hundred times: &#8220;Co-op is always better with friends.&#8221; But for some games, the magic happens not in a Discord call with lifelong buddies, but in the unpredictable chaos of public lobbies and pick-up groups. There&#8217;s a unique thrill to entering a match with total strangers. It almost feels like speed-dating. Who&#8217;s going to step up when it counts? Who will panic at the worst possible moment, or land that game-saving move? That&#8217;s the fun of it. Without the safety net of pre-existing bonds, every session is an unscripted story — a clash of playstyles and personalities, where everyone is forced to cooperate by design or by necessity. So, here are eight great co-op games that reach their full potential when players dive in with a crew they&#8217;ve never met. And in 2026, with matchmaking more robust than ever, there&#8217;s no better time to try them.</p>
<p>Left 4 Dead 2: The AI Director Makes Strangers Work Together &#x1f9df;<br />
Valve&#8217;s Left 4 Dead 2 has always been about survival in the face of chaos. But the secret sauce isn&#8217;t just the hordes of zombies — it&#8217;s the AI Director that adapts every run. It throws random obstacles, special enemies, and twists at the group. Pros and newcomers alike are at the mercy of the Director. That means strangers have to react together in real time. What makes this title thrive with randoms is its accessibility. There are no strict classes or meta builds. Just a small set of weapons and roles that shift on the fly. Team communication is streamlined through character callouts and on-screen silhouettes. So even if voice chat is silent, players rarely feel lost. In Left 4 Dead 2, strangers are forced to adapt together. Every run becomes memorable, unpredictable, and uniquely satisfying.<br />
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				<title>Xta Meem posted an update: Silksong&#039;s Insect Identity: Mapping Pharloom&#039;s Cast to [&#133;]</title>
				<link>https://entangleme.net/activity/p/767/</link>
				<pubDate>Sun, 04 Oct 2026 13:12:52 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong&#8217;s Insect Identity: Mapping Pharloom&#8217;s Cast to Real-World Bugs<br />
Since Hollow Knight first invited players into Hallownest, Team Cherry has used the insect kingdom as both aesthetic and narrative engine. By 2026, Hollow Knight: Silksong has had time to settle into the broader metroidvania canon, and its cast remains one of the richest subjects for speculation. The game&#8217;s creatures range from sentient, speaking bugs to savage beasts, and their designs draw on some of the most beautiful and horrifying real-world arthropods. The following analysis is not official taxonomy. It is a descriptive, fan-led attempt to identify the bugs behind the voices and silhouettes of Pharloom. &#x1f41b;<br />
Hornet — The Bald-Faced Hornet<br />
Hornet is the most obvious candidate for a name-first identification, but the name alone does not define her. She is a sentient, agile protector with a red cloak, needle, and silken threads. Yet when her silhouette is compared with a bald-faced hornet, the resemblance becomes harder to dismiss. The bald-faced hornet has a dark body and stark white markings on its face. Dress one in a light red robe, and the visual argument writes itself. The parallel is not perfect, because Hornet is a character with agency, dialogue, and a complex role across Hollow Knight and Silksong, while the real insect is a colonial hymenopteran. Still, the sharp waist, predatory posture, and warning coloration make the bald-faced hornet a compelling inspiration.</p>
<p>Shakra — The Paper Wasp</p>
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				<title>Xta Meem posted an update: Hollow Knight: Silksong&#039;s Ascending Level Design Redefines [&#133;]</title>
				<link>https://entangleme.net/activity/p/766/</link>
				<pubDate>Sun, 04 Oct 2026 10:03:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hollow Knight: Silksong&#8217;s Ascending Level Design Redefines Metroidvania Exploration<br />
Level design is a cornerstone of the Metroidvania genre, and few games understand this as deeply as Hollow Knight: Silksong. In the 2017 original, players descended into the depths of Hallownest, gradually unraveling its mysteries. Silksong, however, flips the script. Instead of delving downward, players ascend the Kingdom of Pharloom, climbing toward the citadel at its peak. This structural inversion isn&#8217;t just a narrative twist—it fundamentally reshapes exploration, pacing, and platforming, making Silksong feel distinct while honoring its predecessor&#8217;s legacy.</p>
<p>From the moment players take control of Hornet in the hub area of Bone Bottom, the goal is clear: reach the citadel at the top of Pharloom. Unlike Hollow Knight, where the objective was ambiguous and the world pulled players ever deeper, Silksong establishes a vertical trajectory from the outset. Each new region conquered represents a tangible step upward, fueling a constant sense of progression. This ascending structure doesn&#8217;t rely on solving a central mystery with each layer; instead, it offers a straightforward, rewarding climb that keeps players motivated.</p>
<p>The shift from descending to ascending has profound implications for level design. In Hollow Knight, the Knight&#8217;s journey was largely about descent—both literal and metaphorical. Players dove into the Forgotten Crossroads, then further into the fungal wastes, the city of tears, and the deepnest. Each layer revealed more about Hallownest&#8217;s tragic history. The level structure supported this gradual peeling back of the mystery, with branching paths that often led downward.</p>
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				<title>Xta Meem posted an update: Silksong&#039;s Steam Review Crisis: Negative Feedback Doubles [&#133;]</title>
				<link>https://entangleme.net/activity/p/765/</link>
				<pubDate>Sun, 04 Oct 2026 03:45:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong&#8217;s Steam Review Crisis: Negative Feedback Doubles Original Hollow Knight<br />
When Hollow Knight: Silksong finally launched in September 2025, it was supposed to be a victory lap for Team Cherry. The sequel had been one of the most anticipated indie games in recent memory, and its arrival set Steam ablaze with record-breaking player numbers. Yet the glow around that launch was quickly shadowed by a fierce debate over difficulty, localization, and review scores. By the end of its first week, Silksong had already accumulated more than twice the number of negative Steam user reviews than the original Hollow Knight had received in eight and a half years.</p>
<p>A Record-Breaking Launch With Sharp Edges &#x1f3ae;<br />
Team Cherry had spent years building anticipation for Silksong, and when the game arrived, players flooded the storefronts. The launch was spectacular enough to break almost every platform it touched, a sign of just how large the Hollow Knight audience had become. But technical strain was only one part of the story. There was the now-infamous bench, a moment that traumatized some players, and there were widespread complaints about the game&#8217;s localization. Those issues, however, paled in comparison with the growing chorus of players unhappy with the game&#8217;s difficulty.<br />
The backlash did not take long to materialize. Within days, Steam user reviews turned negative at a pace rarely seen for a game with such high expectations. According to data from SteamDB, Hollow Knight: Silksong received 32,490 negative user reviews on Steam over its first six days. The original Hollow Knight, by contrast, has only received 13,690 negative reviews in eight and a half years. That means Silksong had well over double the negative reviews of its predecessor and was rapidly approaching triple the amount.</p>
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				<title>Xta Meem posted an update: Silksong Widow Boss Guide: Silk Traps, Bells, and [&#133;]</title>
				<link>https://entangleme.net/activity/p/764/</link>
				<pubDate>Sat, 03 Oct 2026 22:36:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong Widow Boss Guide: Silk Traps, Bells, and Patience<br />
Bellhart&#8217;s haunting is not a subtle affair. The Widow of Bellhart pulls leftover Silk from Pharloom&#8217;s remnants, using it to puppeteer the town and summon a storm of bells. Hornet, the protagonist of Hollow Knight: Silksong, has every reason to cut the strings. And make no mistake: this early-game boss is no pushover. She tests patience, spacing, and the player&#8217;s willingness to learn a limited but punishing moveset. Yet once her rhythm clicks, the fight becomes one of the most satisfying encounters in the game. In 2026, as the Silksong community continues to dissect every boss, the Widow remains a memorable gatekeeper—not because she is impossible, but because she demands respect.</p>
<p>&#x1f578;&#xfe0f; Why the Widow Fight Matters<br />
The Widow is the perpetrator behind Bellhart&#8217;s current hauntings. Her attacks are thematic, built around bells and Silk, and they force Hornet to stay mobile without relying on raw damage. Because the first nail upgrade is not available before this fight, the player cannot simply rush her health down. Instead, survival depends on cautious play, smart tool usage, and learning a compact set of attack patterns. It is a marathon, not a sprint—and that is exactly what makes the victory feel earned.<br />
&#x2694;&#xfe0f; Best Equipment for Fighting Widow</p>
<p>Widow&#8217;s moveset involves staying still while pulling rocks or crawling along the ground for extended periods. That makes placeable traps unusually strong. Throwing Sting Shards directly over Widow or laying Tacks along her path can deal excessive amounts of damage. Quick-throwing weapons like the Straight Pin and Threefold Pins are also reliable options for additional damage between attacks.</p>
<p>Tool or Accessory<br />
Type<br />
Why It Helps</p>
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				<title>Xta Meem posted an update: Best Hollow Knight: Silksong Mods to Ease the 2026 [&#133;]</title>
				<link>https://entangleme.net/activity/p/763/</link>
				<pubDate>Sat, 03 Oct 2026 18:06:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Best Hollow Knight: Silksong Mods to Ease the 2026 Journey<br />
Hollow Knight: Silksong has finally stepped out of its shell, and by 2026 the community has already woven a surprisingly robust modding scene around it. While Team Cherry’s design choices are deliberate, many players still look for small conveniences that soften the challenge without breaking the experience. From invisible boss health to bouncing Rosary Beads, Silksong has plenty of quirks that mods can smooth over. The following list highlights some of the best mods available for players who want a kinder, more readable journey through Pharloom. These are unofficial tweaks, so travelers should test them carefully and keep backups.<br />
No Double Damage — Ease Up on Harm<br />
One of the first hurdles in Silksong is its health system. Instead of a traditional bar, Hornet’s health is shown as discrete points, or masks. Most enemies deal one point of damage, which feels manageable until bosses and tougher foes start hitting for two. The No Double Damage mod removes that spike entirely, ensuring every hit costs only one mask. Players who are still learning enemy patterns, or who simply want to stretch their current health pool further, will find this mod a blessing. It can be disabled later, once comfort and upgrades make double damage less terrifying.</p>
<p>Show Healthbar — See Boss Progress</p>
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				<title>Xta Meem posted an update: WuWa Lucilla Banner: Server Times, Characters, and My [&#133;]</title>
				<link>https://entangleme.net/activity/p/762/</link>
				<pubDate>Sat, 03 Oct 2026 14:59:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>WuWa Lucilla Banner: Server Times, Characters, and My Hype<br />
I&#8217;ve been biting my nails waiting for Lucilla to finally drop in Wuthering Waves. Ever since the drip marketing teaser, I&#8217;ve been counting down the days like a kid waiting for Christmas. And now, with the release date confirmed for June 13, 2026, I can hardly contain my excitement. Let me spill the beans on everything you need to know about her banner, from server times to featured characters, and why this mid-version release is a big deal. &#x1f389;</p>
<p>The Big Day: June 13, 2026<br />
Mark your calendars, fellow Rovers. Lucilla&#8217;s banner goes live on <strong>June 13, 2026</strong>, but here&#8217;s the kicker: because her banner is a mid-version release, it won&#8217;t drop simultaneously for everyone. Each server has its own release time, so you&#8217;ll need to check your local schedule. No sweat, though—I&#8217;ve got you covered.<br />
For the America server, the banner unlocks at <strong>11:00 AM ET (UTC-4)</strong>. That translates to <strong>10:00 AM CT (UTC-5)</strong> for those in the central time zone. Over in Europe, it&#8217;s <strong>10:00 AM CET (UTC+1)</strong>, and for my friends in Asia, it&#8217;s <strong>10:00 AM SGT (UTC+8)</strong>. It&#8217;s a piece of cake to remember, right? Just don&#8217;t get your knickers in a twist if you&#8217;re a few hours off—double-check your time zone.<br />
Here&#8217;s a quick overview for different servers:</p>
<p>Server<br />
Release Time</p>
<p>America<br />
11:00 AM ET (UTC-4) / 10:00 AM CT (UTC-5)</p>
<p>Europe<br />
10:00 AM CET (UTC+1)</p>
<p>Asia<br />
10:00 AM SGT (UTC+8)</p>
<p>Who&#8217;s on the Banner?<br />
Lucilla isn&#8217;t coming alone. Her banner will run alongside a stacked lineup of featured characters. We&#8217;re talking about:</p>
<ul>
<li>
<strong><br />
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</ul>
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				<title>Xta Meem posted an update: Mornye Team Guide: My Best Comps in Wuthering Waves
I&#039;ll be [&#133;]</title>
				<link>https://entangleme.net/activity/p/761/</link>
				<pubDate>Sat, 03 Oct 2026 05:41:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Mornye Team Guide: My Best Comps in Wuthering Waves<br />
I&#8217;ll be honest — when I first pulled Mornye, I expected another Verina clone I&#8217;d bench within a week. Instead, she quietly became the glue holding two of my favorite teams together. She&#8217;s a support in Wuthering Waves with universal buffs and healing, which means she can slot into almost any squad and still hold her own next to Verina or Shorekeeper. Sometimes she&#8217;s a little better, sometimes a little worse — but that&#8217;s exactly what versatility looks like. And with the new mechanics she brings to the table, I&#8217;m fairly confident upcoming characters will only make her more valuable in future patches.</p>
<p>Why Mornye Is Worth Building<br />
Let&#8217;s be real: is Mornye the strongest universal support in the game right now? Not quite. She still struggles to outshine Verina and Shorekeeper in raw comfort. But in her niche teams? That&#8217;s where she genuinely shines as a healer and buffer.<br />
Here&#8217;s what she actually brings:</p>
<ul>
<li>
&#x1f4a5; <strong>25% All DMG Amplification</strong> on her Outro Skill
</li>
<li>
&#x1f3af; <strong>+40% DMG taken</strong> by enemies she marks
</li>
<li>
&#x1f300; Increased <strong>Off-Tune Buildup Rate</strong> for the whole team
</li>
<li>
&#x2764;&#xfe0f; Team-wide healing and HP reset when allies re-enter the field
</li>
<li>
&#x1f50d; Access to <strong>Wide Field Observation Mode</strong> for faster buff setup
</li>
</ul>
<p>So where does she fit best? Two comps stand out for me.<br />
Team 1: The Tune Squad — Mornye + Lynae + Iuno</p>
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				<title>Xta Meem posted an update: Silksong Stole My Sleep and 5 Million Other Players Too
I [&#133;]</title>
				<link>https://entangleme.net/activity/p/760/</link>
				<pubDate>Sat, 03 Oct 2026 03:30:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>Silksong Stole My Sleep and 5 Million Other Players Too<br />
I finally understand why people call <em>Hollow Knight: Silksong</em> a storefront-breaking event. On September 4, 2025, I sat down with snacks, tea, and the misplaced confidence of a person who had beaten the first game twice. By the time I blinked, Steam was wheezing, the Nintendo eShop was creaking, and the Microsoft Store looked like it had seen a ghost. Team Cherry did not just release a sequel. They released a traffic jam with a soundtrack.</p>
<p>Now it is 2026, and the numbers are still ridiculous. According to The Alinea Insight Newsletter, <em>Silksong</em> passed 5 million players across platforms after launch. Over 3 million of those were Steam sales in the first three days alone. That translated to more than $50 million from Steam in that tiny window. I contributed one copy, several sleepless nights, and a growing suspicion that Hornet is faster than my reaction time and my life choices.<br />
Here is the part where my brain makes the Windows error noise. More than a million players came through Xbox Game Pass on console. The game was wishlisted by around 5 million Steam users before launch, which means a small country&#8217;s worth of people were refreshing store pages like it was a medical emergency. Most Steam sales came from the US and China, with Russia, Japan, and Brazil as other major markets. Suddenly my lonely little obsession had a global support group.</p>
<p>Metric<br />
Number<br />
My reaction</p>
<p>Total players across platforms<br />
5+ million<br />
&#x1f635; That is a lot of broken benches</p>
<p>Steam sales in first 3 days<br />
3+ million<br />
&#x1f4b8; Team Cherry can afford more bells</p>
<p>Steam revenue in that period<br />
$50+ million<br />
&#x1fae0; I chose the wrong career</p>
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				<title>Xta Meem posted an update: Waiting for WuWa 3.4: A Rover&#039;s Cyberpunk Collab Diary
I&#039;ve [&#133;]</title>
				<link>https://entangleme.net/activity/p/759/</link>
				<pubDate>Fri, 02 Oct 2026 18:05:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>Waiting for WuWa 3.4: A Rover&#8217;s Cyberpunk Collab Diary<br />
I&#8217;ve been staring at my screen for hours. The clock on my wall says 10:58 PM ET on June 7, 2026. Two minutes. Just two minutes until Wuthering Waves 3.4 goes live&#8230; assuming Kuro Games doesn&#8217;t throw a last-minute maintenance curveball. My coffee is cold, my chair has a permanent imprint of my butt, and my cat is judging me. But I don&#8217;t care. Because tonight, the Cyberpunk collab finally arrives.</p>
<p>If everything stays on schedule, the servers open at <strong>11:00 PM ET (UTC-4) on June 7, 2026</strong>. That&#8217;s right—depending on where you live, you might be playing on June 8 instead. I&#8217;ve seen the countdown widget on the official site, and it&#8217;s been ticking down like a bomb. A beautiful, gacha-shaped bomb.<br />
Here&#8217;s a quick reference table for Rovers around the world:</p>
<p>Time Zone<br />
Release Time</p>
<p>ET (UTC-4)<br />
June 7, 11:00 PM</p>
<p>PT (UTC-7)<br />
June 7, 8:00 PM</p>
<p>UTC<br />
June 8, 3:00 AM</p>
<p>CEST (UTC+2)<br />
June 8, 5:00 AM</p>
<p>JST (UTC+9)<br />
June 8, 12:00 PM</p>
<p>I&#8217;m in ET, so I get it first. Sorry, Europe. Actually, no, I&#8217;m not sorry. I&#8217;ve been waiting for this for weeks. &#x1f605;<br />
Now, let&#8217;s talk about the main event: the new Resonators. Version 3.4 brings three of them: <strong>Lucy</strong>, <strong>Rebecca</strong>, and <strong>Lucilla</strong>. If you&#8217;ve been living under a rock, Lucy and Rebecca are from the Cyberpunk: Edgerunners collab. And Lucilla? She&#8217;s the original WuWa character that everyone&#8217;s been hyped about. I mean, have you seen her design? She&#8217;s got that mysterious elegant vibe that just screams &#8220;I will ruin your Asterite savings.&#8221;</p>
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				<title>Xta Meem posted an update: Wuthering Waves Charts a Course for Xbox as Version 3.3 [&#133;]</title>
				<link>https://entangleme.net/activity/p/758/</link>
				<pubDate>Fri, 02 Oct 2026 16:54:44 +0000</pubDate>

									<content:encoded><![CDATA[<p>Wuthering Waves Charts a Course for Xbox as Version 3.3 Approaches<br />
Wuthering Waves has spent the better part of two years proving that a post-apocalyptic open world could feel brisk rather than bloated. Since its May 2024 debut, Kuro Games&#8217; flagship has grown from a scrappy challenger into one of the most respected live-service titles on the market — a turnaround that culminated in a Players&#8217; Voice win at The Game Awards 2025, handed to a game that many observers had written off after a lukewarm launch. Now that journey reaches another milestone: an Xbox release confirmed for July 2026.</p>
<p>&#x1f4c5; A March Announcement, A July Arrival<br />
Revealed during the Xbox showcase on March 26, 2026, the port is scheduled to land on Xbox Series X/S, Xbox for PC, and Xbox Cloud simultaneously in July 2026. Kuro Games has additionally dangled exclusive goodies for Game Pass subscribers, though the precise nature and format of those rewards remain undisclosed.<br />
Moving a game of this scale onto a new console family resembles transplanting a living coral reef into unfamiliar water: the structure can be lifted intact, but every polyp of optimization has to survive the crossing. That metaphor carries weight here, because the studio&#8217;s previous platform expansion was not entirely smooth.<br />
&#x1f3ae; Platforms and Timing at a Glance</p>
<p>Platform<br />
Status<br />
Window</p>
<p>PlayStation 5<br />
Live since January 2025<br />
Mixed reception on optimization</p>
<p>Xbox Series X/S<br />
Confirmed<br />
July 2026</p>
<p>Xbox for PC<br />
Confirmed<br />
July 2026</p>
<p>Xbox Cloud<br />
Confirmed<br />
July 2026</p>
<p>Game Pass perks<br />
Teased<br />
Details pending</p>
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				<title>Xta Meem posted an update: Wuthering Waves 3.1 Release Date and Maintenance Times for [&#133;]</title>
				<link>https://entangleme.net/activity/p/757/</link>
				<pubDate>Fri, 02 Oct 2026 12:25:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>Wuthering Waves 3.1 Release Date and Maintenance Times for Aemeath Banner<br />
Wuthering Waves version 3.1 is set to arrive in early February 2026, and players are already counting down the hours. With two new five-star Resonators—Aemeath and Luuk Herssen—joining the roster, along with reruns of Chisa and Lupa, the update promises to shake up team compositions. But when exactly does the server go live, and how long will maintenance last? Here is everything Rovers need to know.</p>
<p>Release Date and Maintenance Schedule<br />
Wuthering Waves 3.1 will launch on <strong>February 4, 2026, at 10:00 PM ET (UTC-5)</strong>. Because of time zone differences, only players in the American time zone will see the maintenance end on February 4. The rest of the world will have to wait until February 5, 2026. The typical seven-hour maintenance is scheduled, but as always, it could end earlier or later depending on unforeseen issues.</p>
<p>Region<br />
Maintenance Ends (Local Time)</p>
<p>ET (UTC-5)<br />
Feb 4, 10:00 PM</p>
<p>UTC<br />
Feb 5, 3:00 AM</p>
<p>CET (UTC+1)<br />
Feb 5, 4:00 AM</p>
<p>JST (UTC+9)<br />
Feb 5, 12:00 PM</p>
<p>AEST (UTC+10)<br />
Feb 5, 1:00 PM</p>
<p><em>Note: Times are approximate and subject to change.</em><br />
Why does this matter? For eager players, every minute counts when a new banner drops. Aemeath, the highly anticipated five-star, will be available alongside reruns of Chisa and Lupa in Phase 1. The following four-star Resonators will also have increased drop rates: Mortefi (Fusion-Pistols), Taoqi (Havoc-Broadblade), and Aalto (Aero-Pistols).<br />
Aemeath and Luuk Herssen: The New Five-Stars</p>
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				<title>Xta Meem posted an update: Aemeath Best Teams in Wuthering Waves: Premium and [&#133;]</title>
				<link>https://entangleme.net/activity/p/756/</link>
				<pubDate>Fri, 02 Oct 2026 09:24:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>Aemeath Best Teams in Wuthering Waves: Premium and Mono-Fusion<br />
In 2026, Aemeath remains one of the strongest DPS characters in Wuthering Waves. Her damage ceiling is high, but reaching it depends on more than raw stats. Her rotations are complicated, and they shift based on the characters around her. That makes team building a core part of playing Aemeath well. Two main structures stand out in the current meta: a premium hypercarry setup with Lynae and Mornye, and a mono-Fusion setup with Lupa and Mornye. Each has different strengths, and each asks the player to manage Aemeath&#8217;s field time, buffs, and Resonance Liberation timing in a slightly different way.</p>
<p>Quick Overview</p>
<p>Team<br />
Core Members<br />
Main Focus<br />
Key Strength</p>
<p>Premium Team<br />
Aemeath + Lynae + Mornye<br />
Tune Rupture and Liberation damage<br />
Universal buffs, healing, Crit DMG, Off-Tune buildup</p>
<p>Mono-Fusion Team<br />
Aemeath + Lupa + Mornye<br />
Fusion damage amplification<br />
Lupa&#8217;s Fusion support, Mornye&#8217;s sustain</p>
<p>Brant Variant<br />
Aemeath + Lupa + Brant<br />
Triple Fusion pressure<br />
One main DPS, two sub-DPS</p>
<p>Universal Support Variant<br />
Aemeath + Lupa + Shorekeeper/Verina<br />
Flexible support<br />
Lower DPS but reliable</p>
<p>The table above shows how flexible Aemeath can be. She is not locked into a single archetype. Instead, she can adjust to teams that focus on Tune Rupture, Fusion DMG, or general support. That flexibility is one reason she remains a top-tier main DPS in Wuthering Waves.<br />
Aemeath Premium Team: Aemeath + Lynae + Mornye</p>
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				<title>Xta Meem posted an update: Wuthering Waves 3.3: Hiyuki Hijacks My Sleep Schedule on [&#133;]</title>
				<link>https://entangleme.net/activity/p/755/</link>
				<pubDate>Fri, 02 Oct 2026 07:36:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>Wuthering Waves 3.3: Hiyuki Hijacks My Sleep Schedule on April 29<br />
So here we are again. Me, sitting in front of a glowing monitor at an ungodly hour, refreshing a countdown timer like it owes me money, because <strong>Wuthering Waves 3.3</strong> has decided that April 29, 2026, at <strong>11:00 PM ET (UTC-4)</strong> is the perfect moment to rearrange my entire life. The servers will go down, the servers will come back up, and Hiyuki will walk in like she owns the place — which, let&#8217;s be honest, she basically does now.</p>
<p>Here&#8217;s the funny part: because 11:00 PM ET is basically midnight&#8217;s grumpy cousin, most of the planet actually gets the update on <strong>April 30, 2026</strong>. So while I&#8217;m sitting there at 11 PM sharp with snacks and a prayer, half the world is peacefully asleep and will wake up to a finished download. Must be nice.<br />
When Exactly Does 3.3 Kick the Door Open?<br />
Let me lay it out, because time zones are a personal nemesis of mine.</p>
<p>Region<br />
Local Time</p>
<p>ET (UTC-4)<br />
April 29, 2026, 11:00 PM</p>
<p>UTC<br />
April 30, 2026, 3:00 AM</p>
<p>CET (UTC+2)<br />
April 30, 2026, 5:00 AM</p>
<p>JST (UTC+9)<br />
April 30, 2026, 12:00 PM</p>
<p>Maintenance itself runs for <strong>seven hours</strong>, which is plenty of time for the servers to stretch, yawn, spill coffee on themselves, and eventually stumble back online. If math isn&#8217;t your thing — and honestly, same — there&#8217;s always the good old countdown timer doing the heavy lifting for you.<br />
Hiyuki First, Denia Second<br />
Phase one belongs to <strong>Hiyuki</strong><br />
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				<title>Xta Meem posted an update: Wuthering Waves 3.1: Why Kuro Games&#039; Open World Rewards a [&#133;]</title>
				<link>https://entangleme.net/activity/p/754/</link>
				<pubDate>Fri, 02 Oct 2026 03:46:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>Wuthering Waves 3.1: Why Kuro Games&#8217; Open World Rewards a Return<br />
Wuthering Waves has long since stopped being a curiosity and become a fixture. Kuro Games&#8217; story-driven action RPG has collected an array of prestigious awards and nominations, among them a TGA Player&#8217;s Voice win and a TGA Best Mobile Game nomination. Its reception on PC storefronts tells a similar story: more than 38,000 player reviews within its first six months, holding a rating above 90 percent. Perhaps most telling of all, its all-time concurrent user peak was surpassed once again in recent months, a sign that the audience is not merely holding steady but actively growing. For anyone who drifted away after an early chapter, the current state of the game makes a strong case for returning, because the world of Solaris-3 has changed considerably.</p>
<p>A Foundation Built on Combat, Companions, and Momentum<br />
At its core, the experience rests on three pillars. The first is combat that leans heavily on the genre-defining Resonator system, a structure that rewards players for switching between characters, chaining abilities, and timing dodges with precision. The second is a narrative that unfolds gradually rather than dumping its mysteries all at once, giving the story genuine forward momentum and a steady supply of memorable set pieces. The third is an open world dense with exploration, from hidden puzzles to vertical traversal challenges.</p>
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				<title>Xta Meem posted an update: No, That Wuthering Waves Cyberpunk Crossover Isn&#039;t Canon, [&#133;]</title>
				<link>https://entangleme.net/activity/p/753/</link>
				<pubDate>Thu, 01 Oct 2026 21:04:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>No, That Wuthering Waves Cyberpunk Crossover Isn&#8217;t Canon, Writer Says<br />
So, I finally jumped into the Wuthering Waves x Cyberpunk: Edgerunners crossover, and honestly? It hit me harder than I expected. You get to run around Night City as Lucy and Rebecca, which is a wild sentence to type in 2026. The whole event is built on the aftermath of the Edgerunners anime, and for fans who are still mourning that finale, it&#8217;s a bittersweet experience. I mean, it&#8217;s cool to see these characters again, but it also opens old wounds — especially if you were one of those people hoping Lucy and David would somehow get a happy ending.</p>
<p>And I get it. I really do. When the crossover first dropped, a lot of us started whispering about whether this could be canon. More specifically, there was this one scene — a reunion between Lucy and David — that people hoped was a secret new ending for the characters. Something that would undo the tragedy of Edgerunners. It sounded too good to be true, and, well, it was.<br />
Bartosz Sztybor Sets the Record Straight<br />
Edgerunners writer Bartosz Sztybor recently replied to a post claiming that he had canonized Lucy and David&#8217;s reunion in Wuthering Waves. His response was short and blunt: &#8216;Nope,&#8217; he says. &#8216;Never confirmed that.&#8217;<br />
Ouch. But also, fair enough. Now, some fans are taking that as a half-denial, pointing out that he isn&#8217;t exactly unconfirming it either. Maybe it&#8217;s not even up to him, considering how many writers have a hand in the Cyberpunk series. That&#8217;s a valid point, I suppose. But here&#8217;s the thing: we shouldn&#8217;t take his posts about the event as confirmation that any of this is canon to the wider Cyberpunk universe. In this instance, it really looks like he&#8217;s just appreciating the event for what it is — a fun crossover, not a story that rewrites the main timeline.</p>
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				<title>Xta Meem posted an update: Wuthering Waves Xbox Debut Confirmed for July 10, Version 3.5 [&#133;]</title>
				<link>https://entangleme.net/activity/p/752/</link>
				<pubDate>Thu, 01 Oct 2026 05:36:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>Wuthering Waves Xbox Debut Confirmed for July 10, Version 3.5 Brings New Characters and Mengzhou<br />
Kuro Games has finally pulled back the curtain on the Xbox release of Wuthering Waves, confirming that the open-world gacha sensation will arrive on Xbox Series X/S, Xbox for PC, and Xbox Cloud on July 10, 2026. The launch aligns perfectly with the release of Version 3.5, a major update that promises to breathe new life into the game. For Xbox Game Pass subscribers, there&#8217;s an extra layer of excitement: exclusive in-game rewards are up for grabs.</p>
<p>The journey to Xbox has been a long time coming. Initially launched in May 2024 for PC and mobile, Wuthering Waves quickly expanded to PlayStation 5 and MacOS. Earlier this year, in March, Kuro Games teased an Xbox release for July 2026, but kept the exact date under wraps. Now, the wait is nearly over. Players can already add the game to their Xbox wishlists, and the community is buzzing with anticipation. Wuthering Waves has carved out a dedicated following thanks to its fluid combat, striking visuals, and regular content updates. The Xbox release marks another milestone for Kuro Games as it continues to expand its reach.<br />
For Game Pass holders, the rewards are quite generous. First up is an exclusive Sigil titled &#8216;Paths and Possibilities,&#8217; a one-time cosmetic that can be redeemed once per UID. Additionally, a Game Pass Gift Pack will be available once per version, containing:</p>
<p>Item<br />
Quantity</p>
<p>Morphable Echo<br />
x2</p>
<p>Premium Tuner<br />
x10</p>
<p>Shell Credit<br />
x30,000</p>
<p>To claim these goodies, players must reach Union Level 2 and unlock the mail feature. Once that&#8217;s done, simply log in and the items are added permanently to your account. That&#8217;s a pretty sweet deal for anyone jumping into the fray on Xbox.</p>
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				<title>Xta Meem posted an update: Wuthering Waves: Lucy&#039;s Best Team Compositions in 2026
In [&#133;]</title>
				<link>https://entangleme.net/activity/p/751/</link>
				<pubDate>Thu, 01 Oct 2026 03:08:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>Wuthering Waves: Lucy&#8217;s Best Team Compositions in 2026<br />
In the ever-evolving meta of Wuthering Waves, Lucy remains a character whose potential is tightly interwoven with a single partner: Rebecca. Unlike many flexible supports, Lucy&#8217;s kit is designed with specific synergies that make her less of a plug-and-play unit and more of a specialized component. This niche status, however, does not render her ineffective. Instead, it creates a clear dichotomy in team building: teams with Rebecca, and teams without. Fortunately, Rebecca is a free-to-play character, ensuring that any player can access Lucy&#8217;s optimal setup. This guide explores the best teams for Lucy in 2026, detailing premium and budget-friendly options.</p>
<p>The Premium Duo: Lucy and Rebecca<br />
At the heart of Lucy&#8217;s most powerful compositions lies the Lucy-Rebecca pairing. Their relationship is not merely synergistic; it is symbiotic, like two gears in a precision timepiece, each tooth meshing perfectly to drive the mechanism forward. Both characters function as Sub-DPS units, and the core strategy involves rapid rotation between them. Lucy&#8217;s kit explicitly buffs Rebecca&#8217;s damage, Hack damage, and Basic Attack damage—boosts that Rebecca eagerly consumes upon entering the field. In turn, when Rebecca&#8217;s rotation concludes, she leaves behind a suite of buffs for Lucy, including a substantial Heavy Attack damage bonus.</p>
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				<title>Xta Meem posted an update: WuWa 3.5: I&#039;m Ready for Mengzhou, Xuanling, and a 7-Hour [&#133;]</title>
				<link>https://entangleme.net/activity/p/750/</link>
				<pubDate>Wed, 30 Sep 2026 20:09:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>WuWa 3.5: I&#8217;m Ready for Mengzhou, Xuanling, and a 7-Hour Maintenance Nap<br />
So, Wuthering Waves 3.5 is officially landing on July 9, 2026, at 11:00 PM ET (UTC-4). I don&#8217;t know about you, but my body is already in full gacha-pull position. The maintenance window is seven hours long, which means I&#8217;ll be refreshing the server status page like a raccoon checking a trash can for snacks. But hey, Mengzhou and Yangyang: Xuanling are coming, so who needs sleep? Not me. Definitely not me. &#x1f634;</p>
<p>Now, let&#8217;s talk about the downtime. Kuro Games has a seven-hour expected maintenance, though sometimes the servers wake up early like an overachieving barista who just wants to go home. If you&#8217;re in the Eastern Time zone, that means servers go down around 4:00 PM ET and should be back by 11:00 PM ET. But, you know the drill—don&#8217;t schedule any important raids for that evening. Here&#8217;s a quick reference table:</p>
<p>Region<br />
Maintenance Start (approx.)<br />
Maintenance End (approx.)</p>
<p>ET (UTC-4)<br />
4:00 PM, July 9<br />
11:00 PM, July 9</p>
<p>PT (UTC-7)<br />
1:00 PM, July 9<br />
8:00 PM, July 9</p>
<p>UTC<br />
8:00 PM, July 9<br />
3:00 AM, July 10</p>
<p>CET (UTC+2)<br />
10:00 PM, July 9<br />
5:00 AM, July 10</p>
<p>JST (UTC+9)<br />
5:00 AM, July 10<br />
12:00 PM, July 10</p>
<p>And if you want a countdown to stare at, here you go:</p>
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